Paste this to your Empty Dll Project:
Code:
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.] PLAYER_BASE 0x8A09C8
boolTrigger;
voidDoSomeKicking(){
DWORD _ecx =*(PDWORD)PLAYER_BASE;
if(!_ecx)return;
if(Trigger)
*(PBYTE)(_ecx +0x6C0)=1;// Turn On
else
*(PBYTE)(_ecx +0x6C0)=0;// Turn Off}
voidInit(){
while(1)
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)// Hit Num1 to turn On and Off
Trigger=!Trigger;
DoSomeKicking();
Sleep(100);
}}
BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved){if(dwReason == DLL_PROCESS_ATTACH){CreateThread(0,0,( LPTHREAD_START_ROUTINE )Init,0,0,0);}return TRUE;}
Code:
[You must be registered and logged in to see this link.]
[You must be registered and logged in to see this link.] PLAYER_BASE 0x8A09C8
boolTrigger;
voidDoSomeKicking(){
DWORD _ecx =*(PDWORD)PLAYER_BASE;
if(!_ecx)return;
if(Trigger)
*(PBYTE)(_ecx +0x6C0)=1;// Turn On
else
*(PBYTE)(_ecx +0x6C0)=0;// Turn Off}
voidInit(){
while(1)
{
if(GetAsyncKeyState(VK_NUMPAD1)&1)// Hit Num1 to turn On and Off
Trigger=!Trigger;
DoSomeKicking();
Sleep(100);
}}
BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved){if(dwReason == DLL_PROCESS_ATTACH){CreateThread(0,0,( LPTHREAD_START_ROUTINE )Init,0,0,0);}return TRUE;}