3DMotive - Advanced C# in Unity 5 Volume 5 2016 TUTORiAL
3DMotive - Advanced C# in Unity 5 Volume 5 2016 TUTORiAL | 506 MB
Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3DMotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting technqiues and their undelying concepts for solving real-world development problems.
Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you'll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable
Chapter 1 - Introduction
01:12
Chapter 2 - Preparing for AI
03:57
Chapter 3 - Proximity Detection
05:55
Chapter 4 - Field of View
07:51
Chapter 5 - Line of Sight
07:08
Chapter 6 - Navmesh Generation
04:35
Chapter 7 - Path-Finding and Steering
04:52
Chapter 8 - Codeless Patrolling
05:36
Chapter 9 - Introducing FSMs
03:35
Chapter 10 - Creating States
03:09
Chapter 11 - State Switching
03:36
Chapter 12 - Completing the AI
03:20
Chapter 13 - Exploring the Patrol State
05:12
Chapter 14 - Chase, Attack and Conclusion
04:21
Year of manufacture: 2016
Manufacturer: 3DMotive
Manufacturer Website: 3dmotive.com/series/advanced-c-in-unity-5.html
Author: Alan Thorn
Duration: 1:04:26
Type of distribution: Video lesson
English language
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3DMotive - Advanced C# in Unity 5 Volume 5 2016 TUTORiAL | 506 MB
Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3DMotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting technqiues and their undelying concepts for solving real-world development problems.
Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you'll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable
Chapter 1 - Introduction
01:12
Chapter 2 - Preparing for AI
03:57
Chapter 3 - Proximity Detection
05:55
Chapter 4 - Field of View
07:51
Chapter 5 - Line of Sight
07:08
Chapter 6 - Navmesh Generation
04:35
Chapter 7 - Path-Finding and Steering
04:52
Chapter 8 - Codeless Patrolling
05:36
Chapter 9 - Introducing FSMs
03:35
Chapter 10 - Creating States
03:09
Chapter 11 - State Switching
03:36
Chapter 12 - Completing the AI
03:20
Chapter 13 - Exploring the Patrol State
05:12
Chapter 14 - Chase, Attack and Conclusion
04:21
Year of manufacture: 2016
Manufacturer: 3DMotive
Manufacturer Website: 3dmotive.com/series/advanced-c-in-unity-5.html
Author: Alan Thorn
Duration: 1:04:26
Type of distribution: Video lesson
English language
Buy a premium to download file with fast speed
thanks
Rapidgator.net
[You must be registered and logged in to see this link.]
alfafile.net
[You must be registered and logged in to see this link.]