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Gone with the Wind (1939) 1080p Dual Audio (Org 2ch Hindi - 5.1 Eng)



Topics tagged under 2 on CYBERMIX | FORUM - Page 2 0031381

IMDB LINK
Code:

http://www.imdb.com/title/tt0031381/


INFORMATION

Gone with the Wind (1939) 1080p Dual Audio (Org 2ch Hindi- 5.1 Eng)~Vision
***************************************************************************

General Information

General
Complete name : Gone with the Wind (1939) 1080p Dual Audio (Org 2ch Hindi- 5.1 Eng)~Vision.mkv
Format : Matroska
Format version : Version 4 / Version 2
File size : 6.60 GiB
Duration : 3h 53mn
Overall bit rate : 4 054 Kbps
Movie name : Ripper~Vision
Encoded date : UTC 2015-06-23 13:41:14
DURATION : 03:53:15.328000000

Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : [email protected]
/* */
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Codec ID : V_MPEG4/ISO/AVC
Duration : 3h 53mn
Bit rate : 3 500 Kbps
Width : 1 480 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Original display aspect rat : 1.370
Frame rate mode : Constant
Frame rate : 23.976 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.091
Stream size : 5.53 GiB (84%)
Writing library : x264 core 142 r2479 dd79a61
Default : Yes
Forced : No
DURATION : 03:53:14.272000000

Audio {#}1{/#}
ID : 2
Format : AC-3
Format/Info : Audio Coding 3
Mode extension : CM (complete main)
Format settings, Endianness : Big
Codec ID : A_AC3
Duration : 3h 53mn
Bit rate mode : Constant
Bit rate : 384 Kbps
Channel(s) : 6 channels
Channel positions : Front: L C R, Side: L R, LFE
Sampling rate : 48.0 KHz
Bit depth : 16 bits
Compression mode : Lossy
Stream size : 641 MiB (9%)
Title : Surround
Language : English
Default : No
Forced : No
DURATION : 03:53:15.296000000

Audio {#}2{/#}
ID : 3
Format : AC-3
Format/Info : Audio Coding 3
Mode extension : CM (complete main)
Format settings, Endianness : Big
Codec ID : A_AC3
Duration : 3h 53mn
Bit rate mode : Constant
Bit rate : 192 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 KHz
Bit depth : 16 bits
Compression mode : Lossy
Stream size : 320 MiB (5%)
Title : ORG VCD DD 2.0 HINDI Vision
Language : Hindi
Default : Yes
Forced : No


STORYLINE


Scarlett is a woman who can deal with a nation at war, Atlanta burning, the Union Army carrying off everything from her beloved Tara, the carpetbaggers who arrive after the war. Scarlett is beautiful. She has vitality. But Ashley, the man she has wanted for so long, is going to marry his placid cousin, Melanie. Mammy warns Scarlett to behave herself at the party at Twelve Oaks. There is a new man there that day, the day the Civil War begins. Rhett Butler. Scarlett does not know he is in the room when she pleads with Ashley to choose her instead of Melanie.


SCREENSHOT

Topics tagged under 2 on CYBERMIX | FORUM - Page 2 GWTW1
Topics tagged under 2 on CYBERMIX | FORUM - Page 2 GWTW3
Topics tagged under 2 on CYBERMIX | FORUM - Page 2 GWTW5

Topics tagged under 2 on CYBERMIX | FORUM - Page 2 Tb1un

My links : RapidGator & Uploaded

Code:


http://rapidgator.net/file/f200a0e0bba48f6fd2fdb19481edf934/Gone.with.the.Wind.1939.1080p.Dual.Audio.Org.2ch.Hindi-.5.1.Eng.part4.rar.html
http://rapidgator.net/file/9e788a116535a778e744370e3944d44f/Gone.with.the.Wind.1939.1080p.Dual.Audio.Org.2ch.Hindi-.5.1.Eng.part3.rar.html
http://rapidgator.net/file/4eb713313f771baf384d4342ac3d98fb/Gone.with.the.Wind.1939.1080p.Dual.Audio.Org.2ch.Hindi-.5.1.Eng.part2.rar.html
http://rapidgator.net/file/b9ee7095f014b6e94d2ceda009e0f383/Gone.with.the.Wind.1939.1080p.Dual.Audio.Org.2ch.Hindi-.5.1.Eng.part1.rar.html

http://uploaded.net/file/btsehw64/Gone.with.the.Wind.1939.1080p.Dual.Audio.Org.2ch.Hindi-.5.1.Eng.part1.rar
http://uploaded.net/file/2fblbtap/Gone.with.the.Wind.1939.1080p.Dual.Audio.Org.2ch.Hindi-.5.1.Eng.part2.rar
http://uploaded.net/file/n4053yhw/Gone.with.the.Wind.1939.1080p.Dual.Audio.Org.2ch.Hindi-.5.1.Eng.part3.rar
http://uploaded.net/file/xp1dxvmz/Gone.with.the.Wind.1939.1080p.Dual.Audio.Org.2ch.Hindi-.5.1.Eng.part4.rar

Guest



Game of Thrones S05E06 1080i HDTV MPEG2 DD5.1-CtrlHD



Topics tagged under 2 on CYBERMIX | FORUM - Page 2 281076a2451effe6ddd07542cec7fe4782b5bb06_jpg_c_2

Topics tagged under 2 on CYBERMIX | FORUM - Page 2 Coollogocom74703810

Season 05, Episode 06 - "Unbowed, Unbent, Unbroken"
The Sand Snakes attack; Arya continues her training; Jaime and Bronn reach their destination; Trystane and Myrcella discuss their future; Jorah and Tyrion have a run-in with slavers.

Game of Thrones S05E06 1080i HDTV MPEG2 DD5.1-CtrlHD
TS | DD5.1 | 5.35 GB

Video
ID : 33 (0x21)
Menu ID : 1 (0x1)
Format : MPEG Video
Format version : Version 2
Format profile : Main@High
Format settings, BVOP : Yes
Format settings, Matrix : Default
Format settings, GOP : Variable
Codec ID : 2
Duration : 56mn 7s
Bit rate mode : Variable
Bit rate : 12.6 Mbps
Maximum bit rate : 38.8 Mbps
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate : 29.970 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Compression mode : Lossy
Bits/(Pixel*Frame) : 0.203
Time code of first frame : 00:00:00;00
Time code source : Group of pictures header
Stream size : 4.94 GiB (92%)

Audio
ID : 36 (0x24)
Menu ID : 1 (0x1)
Format : AC-3
Format/Info : Audio Coding 3
Mode extension : CM (complete main)
Format settings, Endianness : Big
Codec ID : 129
Duration : 56mn 7s
Bit rate mode : Constant
Bit rate : 384 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 48.0 KHz
Bit depth : 16 bits
Compression mode : Lossy
Stream size : 154 MiB (3%)
Language : English

Text {#}1{/#}
ID : 33 (0x21)-CC1
Menu ID : 1 (0x1)
Format : EIA-608
Muxing mode : A/53 / DTVCC Transport
Muxing mode, more info : Muxed in Video {#}1{/#}
Duration : 56mn 7s
Bit rate mode : Constant
Stream size : 0.00 Byte (0%)

Text {#}2{/#}
ID : 33 (0x21)-CC3
Menu ID : 1 (0x1)
Format : EIA-608
Muxing mode : A/53 / DTVCC Transport
Muxing mode, more info : Muxed in Video {#}1{/#}
Duration : 56mn 7s
Bit rate mode : Constant
Stream size : 0.00 Byte (0%)

Text {#}3{/#}
ID : 33 (0x21)-1
Menu ID : 1 (0x1)
Format : EIA-708
Muxing mode : A/53 / DTVCC Transport
Muxing mode, more info : Muxed in Video {#}1{/#}
Duration : 56mn 7s
Bit rate mode : Constant
Stream size : 0.00 Byte (0%)

Text {#}4{/#}
ID : 33 (0x21)-2
Menu ID : 1 (0x1)
Format : EIA-708
Muxing mode : A/53 / DTVCC Transport
Muxing mode, more info : Muxed in Video {#}1{/#}
Duration : 56mn 7s
Bit rate mode : Constant
Stream size : 0.00 Byte (0%)



Topics tagged under 2 on CYBERMIX | FORUM - Page 2 44093353841034210840

Topics tagged under 2 on CYBERMIX | FORUM - Page 2 Tb1un

My links : RapidGator &

~ No Extraction | No password | No CRC ~
Code:

http://rapidgator.net/file/794afaf26969935e191008b6e586b78d/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part1.rar.html
http://rapidgator.net/file/63ba45215376e1425ce54f5a68423909/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part2.rar.html
http://rapidgator.net/file/d2298a834db9cf002f95825341c08dfd/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part3.rar.html
http://rapidgator.net/file/a5bfce894bed83be046a265f44b49244/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part4.rar.html
http://rapidgator.net/file/454321f1b32c00d3ef739e1cf2adfd8d/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part5.rar.html
http://rapidgator.net/file/f067bcaf08367b37ec15a1f8865948e1/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part6.rar.html

http://uploaded.net/file/aeie5df6/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part6.rar
http://uploaded.net/file/gawjpnu2/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part3.rar
http://uploaded.net/file/n6959fry/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part1.rar
http://uploaded.net/file/tkmab7nb/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part5.rar
http://uploaded.net/file/hghxdhkp/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part4.rar
http://uploaded.net/file/5vc2frhm/Game.of.Thrones.S05E06.1080i.HDTV.MPEG2.DD5.1-CtrlHD.part2.rar

Search in: TV Programs  Topic: Game of Thrones S05E06 1080i HDTV MPEG2 DD5.1-CtrlHD  Replies: 0  Views: 136

Guest

Special Force D3D9 Update..
Working as of October 20, 2011 SF DFI PH or may work on other version be sure you have updated detour.

This source contains the following hacks...Wallhack, Crosshair, and Naked (XQZ)
All sources ,functions and tutorial in Special Force (Soldier Front) can be found here..so no credits for me. Hope this will usefull for begineers who interested how to make simple hacks.

Hotkey: Numpad 1-Crosshair; 2- Wallhack; 3- Naked

Source:

Base.h
Code:
{#}define_BASE_H{/#}
{#}define{/#} _BASE_H

{#}include{/#} "stdafx.h"
{#}include{/#}
{#}include{/#}

{#}pragma{/#} comment(lib,"d3dx9.lib")

{#}define{/#} PDEVICE LPDIRECT3DDEVICE9
{#}define{/#} FONT LPD3DXFONT

typedef HRESULT (WINAPI* oBeginScene) (LPDIRECT3DDEVICE9 pDevice);
typedef HRESULT (WINAPI* oEndScene) (PDEVICE pDevice);
typedef HRESULT (WINAPI* oReset ) (LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
typedef HRESULT (WINAPI* oDrawIndexedPrimitive) (LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type,INT BaseIndex,UINT MinIndex,UINT NumVertices,UINT StartIndex,UINT PrimitiveCount);


{#}endif{/#}
Base.cpp
Code:
// Project : Basic Special Force Hacks (D3D9)
// Revised : FireFox800
// Date : October 20, 2010
{#}include{/#} "stdafx.h"
{#}include{/#} "Base.h"

{#}define{/#} ForceRecon (NumVertices == 83 && PrimitiveCount == 137 || NumVertices == 79 && PrimitiveCount == 105 || NumVertices == 142 && PrimitiveCount == 174 || NumVertices == 278 && PrimitiveCount == 462 || NumVertices == 263 && PrimitiveCount == 290 || NumVertices == 316 && PrimitiveCount == 556)
{#}define{/#} ForceReconAddons (NumVertices == 432 && PrimitiveCount == 354 || NumVertices == 144 && PrimitiveCount == 136 || NumVertices == 299 && PrimitiveCount == 311 || NumVertices == 167 && PrimitiveCount == 252 || NumVertices == 298 && PrimitiveCount == 506 || NumVertices == 168 && PrimitiveCount == 254 || NumVertices == 860 && NumVertices == 778 || NumVertices == 648 && PrimitiveCount == 710 || NumVertices == 113 && PrimitiveCount == 189 || NumVertices == 142 && PrimitiveCount == 172 || NumVertices == 87 && PrimitiveCount == 90 || NumVertices == 79 && PrimitiveCount == 105 || NumVertices == 84 && PrimitiveCount == 110 || NumVertices == 70 && PrimitiveCount == 70 || NumVertices == 860 && PrimitiveCount == 778 || NumVertices == 85 && PrimitiveCount == 137)
{#}define{/#} Mulan (NumVertices == 118 && PrimitiveCount == 126|| NumVertices == 121 && PrimitiveCount == 180|| NumVertices == 124 && PrimitiveCount == 126|| NumVertices == 295 && PrimitiveCount == 482|| NumVertices == 299 && PrimitiveCount == 452|| NumVertices == 474 && PrimitiveCount == 728)
{#}define{/#} MulanAddons (NumVertices == 162 && PrimitiveCount == 200|| NumVertices == 120 && PrimitiveCount == 188|| NumVertices == 167 && PrimitiveCount == 276|| NumVertices == 108 && PrimitiveCount == 198|| NumVertices == 512 && PrimitiveCount == 728|| NumVertices == 790 && PrimitiveCount == 881|| NumVertices == 619 && PrimitiveCount == 800|| NumVertices == 399 && PrimitiveCount == 532|| NumVertices == 402 && PrimitiveCount == 580|| NumVertices == 102 && PrimitiveCount == 170|| NumVertices == 125 && PrimitiveCount == 98|| NumVertices == 116 && PrimitiveCount == 128|| NumVertices == 160 && PrimitiveCount == 174)

LPDIRECT3DTEXTURE9 Red,Yellow,Green,Blue,Purple,Pink,Orange,White,Black;

float ScreenCenterX = 0.0f;
float ScreenCenterY = 0.0f;

FONT pFont = NULL;
PDEVICE pDevice;

bool Color = true;
int texnum;
int m_Stride;
int PrimitiveCount;
int NumVertices;

int xhair;
int wallhack;
int xqz;

D3DCOLOR colRed = D3DCOLOR_XRGB(255, 0, 0);
D3DVIEWPORT9 g_ViewPort;

oEndScene pEndScene;
oDrawIndexedPrimitive pDrawIndexedPrimitive;


HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;

WORD colour16 = ((WORD)((colour32>>28)&0xF)20)&0xF)12)&0xF)4)&0xF)UnlockRect(0);

return S_OK;
}

HRESULT WINAPI myEndScene (PDEVICE pDevice)
{
pDevice->GetViewport(&g_ViewPort);
ScreenCenterX = (float)g_ViewPort.Width / 2;
ScreenCenterY = (float)g_ViewPort.Height / 2;

if(Color)
{
GenerateTexture(pDevice, &Red, D3DCOLOR_ARGB (255,255,0 ,0 ));
GenerateTexture(pDevice, &Yellow, D3DCOLOR_ARGB (255,255,255,0 ));
GenerateTexture(pDevice, &Green, D3DCOLOR_ARGB (255,0 ,255,0 ));
GenerateTexture(pDevice, &Blue, D3DCOLOR_ARGB (255,0 ,0 ,255));
GenerateTexture(pDevice, &Purple, D3DCOLOR_ARGB (255,102,0 ,153));
GenerateTexture(pDevice, &Pink, D3DCOLOR_ARGB (255,255,20 ,147));
GenerateTexture(pDevice, &Orange, D3DCOLOR_ARGB (255,255,165,0 ));
GenerateTexture(pDevice, &Black, D3DCOLOR_ARGB (255,0 ,0 ,0 ));
GenerateTexture(pDevice, &White, D3DCOLOR_ARGB (255,255,255,255));
Color=false;
}

if (xhair1)
{
D3DRECT rec2 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+8, ScreenCenterY+1};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-8, ScreenCenterX+1, ScreenCenterY+8};
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET,colRed, 0, 0);
pDevice->Clear(1, &rec3, D3DCLEAR_TARGET,colRed, 0, 0);
}

if (GetAsyncKeyState(VK_NUMPAD1)&1) //Hotkey for Crosshair
{ xhair = !xhair; }

if (GetAsyncKeyState(VK_NUMPAD2)&1) //Hotkey for Naked
{ xqz = !xqz; }

if (GetAsyncKeyState(VK_NUMPAD3)&1) // Hotkey for Wallhack
{ wallhack = !wallhack; }

return pEndScene (pDevice);
}


HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, INT BaseIndex,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER9 Stream_Data;
UINT Offset = 0;
UINT Stride = 0;

if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &Stride) == D3D_OK)
Stream_Data->Release();
//--------------------Player Wallhack ----------------------------------------------
{
if (wallhack)
{
texnum=(NumVertices*100000)+PrimitiveCount;
if (m_Stride==40 &&
(texnum==11800126)||// MULAN Left Boot
(texnum==12100180)||// MULAN Hands
(texnum==29900452)||// MULAN Legs
(texnum==12400126)||// MULAN Right Boot
(texnum==29500482)||// MULAN Chest
(texnum==47400728)||// MULAN Head
(texnum==16000174)||// MULAN Battle Suit Arms
(texnum==11600128)||// MULAN Battle Suit Boots
(texnum==39900532)||// MULAN Battle Suit Legs
(texnum==40200580)||// MULAN Battle Suit Chest
(texnum==34900580)||// Delta Force Head
(texnum==36100604)||// Spetsnaz Head
(texnum==38000658)||// Spetsnaz Legs
(texnum==18300268)||// Spetsnaz Body
(texnum==36200604)||// GIGN Head
(texnum==21200306)||// GIGN Body
(texnum==35500568)||// GSG9 Head
(texnum==2200024)||// GSG9 Bangs
(texnum==8800105)||// GSG9 Feet
(texnum==36900650)||// GSG9 Legs
(texnum==19600314)||// GSG9 Body
(texnum==36700612)||// SAS Head
(texnum==8500105)||// SAS Feet
(texnum==37000650)||// SAS Legs
(texnum==18000274)||// SAS Body
(texnum==35300556)||// KSF Head
(texnum==7500121)||// KSF Arms
(texnum==9200115)||// KSF Feet
(texnum==12400168)||// KSF Hands
(texnum==30100522)||// KSF Legs
(texnum==18700288)||// KSF Body
(texnum==40900594)||// ARTC Head
(texnum==11700190)||// ARTC Arms
(texnum==9100118)||// ARTC Feet
(texnum==12500170)||// ARTC Hands
(texnum==37000634)||// ARTC Legs
(texnum==41700516)||// ARTC Body
(texnum==19400260)||// ROKMC Body
(texnum==37900592)||// ROKMC Head
(texnum==36500642)||// ROKMC Legs
(texnum==44800776)||// SRG Head
(texnum==15900200)||// SRG Left Arm
(texnum==10500168)||// SRG Right Arm
(texnum==80401016)||// SRG Body
(texnum==10000121)||// SRG Feet
(texnum==13200180)||// SRG Hands
(texnum==33800534)||// SRG Leg
(texnum==8300137)||// FORCE RECON Arms
(texnum==7900105)||// FORCE RECON Feet
(texnum==14200174)||// FORCE RECON Hands
(texnum==27800462)||// FORCE RECON Legs
(texnum==26300290)||// FORCE RECON Body
(texnum==31600556)||// FORCE RECON Head
(ForceRecon)|| // ForceRecon
(Mulan)||
(texnum==16200200)||// MULAN Battle Cap
(texnum==12000188)||// MULAN Boonie Hat
(texnum==16700276)||// MULAN Helmet
(texnum==10800198)||// MULAN Beret
(texnum==51200728)||// MULAN Gas Mask
(texnum==79000881)||// MULAN Clan BDU {#}1{/#}
(texnum==900008)||// MULAN Clan BDU {#}2{/#}
(texnum==61900800)||// MULAN Bulletproof Vest
(texnum==10200170)||// MULAN Elbow Protector
(texnum==12500102)||// MULAN Holster
(texnum==7400098)||// MULAN Pouch
(texnum==16700252)||// FORCE RECON Combat Helmet
(texnum==16800254)||// FORCE RECON Clan T-Shirt 1
(texnum==8500137)||// FORCE RECON Clan T-Shirt 2
(texnum==10300170)||// FORCE RECON Red Beret
(texnum==11900192)||// FORCE RECON Red Bandana
(texnum==13500176)||// FORCE RECON Boonie Hat
(texnum==10300170)||// FORCE RECON Beret
(texnum==16700252)||// FORCE RECON Helmet
(texnum==14400136)||// FORCE RECON Mid-Class Sunglasses
(texnum==34100534)||// FORCE RECON Gas Mask
(texnum==33500548)||// FORCE RECON Gas Mask 2
(texnum==29800506)||// FORCE RECON Balaclava
(texnum==86000778)||// FORCE RECON Clan BDU
(texnum==64800710)||// FORCE RECON Bulletproof Vest
(texnum==11300189)||// FORCE RECON Advanced Tattoo
(texnum==14200174)||// FORCE RECON Tactical Gloves
(texnum==8700090)||// FORCE RECON Holster
(texnum==8400110)||// FORCE RECON Pouch
(texnum==7300116)||// FORCE RECON Winter Earflaps
(texnum==18500208)||// FORCE RECON Trooper Hat
(texnum==43200354)||// FORCE RECON Night Vision Goggles
(texnum==29900311)||// FORCE RECON Headset
(texnum==10000153)||// FORCE RECON Winter Parka Sleeves
(texnum==26600406)||// FORCE RECON Winter Parka Jacket
(texnum==20300242)||// FORCE RECON Winter Parka Pockets/Hood
(texnum==7700129)||// FORCE RECON Combat Liner Sleeves
(texnum==25200294)||// FORCE RECON Combat Liner Jacket
(texnum==11900187)||// FORCE RECON Combat Parka Sleeves
(texnum==44700594)||// FORCE RECON Combat Parka Vest
(texnum==12800108)||// FORCE RECON Combat Parka Jacket
(texnum==15500214)||// FORCE RECON Winter Gloves
(texnum==13200212)||// Delta Force Helmet
(texnum==13200212)||// Delta Force Helmet 2
(texnum==34700538)||// Delta Force Gas Mask
(texnum==35200552)||// Delta Force Gas Mask 2
(texnum==19500352)||// Delta Force Balaclava
(texnum==84900778)||// Delta Force Clan BDU
(texnum==27500442)||// Delta Force Body Armor
(texnum==42800576)||// Delta Force Body Armor 2
(texnum==52100658)||// Delta Force Tactical Vest
(texnum==12200196)||// Spetsnaz Helmet
(texnum==27100464)||// Spetsnaz Gas Mask
(texnum==27100484)||// Spetsnaz Gas Mask 2
(texnum==33600552)||// Spetsnaz Body Armor
(texnum==44100646)||// Spetsnaz Tactical Vest
(texnum==44900596)||// Spetsnaz Combat Parka Vest
(texnum==17800292)||// GIGN Red Bandana
(texnum==21300290)||// GIGN Helmet
(texnum==2800036)||// GIGN Helmet Lens
(texnum==35700558)||// GIGN Gas Mask
(texnum==22100396)||// GIGN Balaclava
(texnum==29700492)||// GIGN Body Armor
(texnum==11200188)||// ROKMC Beret
(texnum==12000194)||// ROKMC Helmet
(texnum==29800450)||// ROKMC Gas Mask
(texnum==31000470)||// ROKMC Gas Mask 2
(texnum==27100394)||// ROKMC Body Armor
(texnum==28700374)||// ROKMC X Harness
(texnum==34700470)||// ROKMC X Harness
(texnum==5100056)||// ROKMC Pouch
(texnum==9900163)||// ROKMC Left Arm
(texnum==18300163)||// ROKMC Right Arm
(texnum==19000280)||// ROKMC Combat Liner Jacket
(texnum==37700592)||// GSG9 Skull Mask
(texnum==16400266)||// GSG9 Red Bandana
(texnum==16200243)||// GSG9 Helmet
(texnum==31900466)||// GSG9 Gas Mask
(texnum==33200492)||// GSG9 Gas Mask 2
(texnum==19300342)||// GSG9 Balaclava
(texnum==83600752)||// GSG9 Clan BDU
(texnum==33400477)||// GSG9 Body Armor
(texnum==10500163)||// GSG9 Rolled Up Sleeves
(texnum==38100666)||// GSG9 Tactical Knee Pads
(texnum==11000100)||// GSG9 Water Canteen
(texnum==18600210)||// GSG9 Trooper Hat
(texnum==19000280)||// GSG9 Combat Liner Jacket
(texnum==8500137)||// SAS Clan T-Shirt 1
(texnum==16400248)||// SAS Clan T-Shirt 2
(texnum==9600172)||// SAS Boonie Hat
(texnum==14200236)||// SAS Helmet
(texnum==37800552)||// SAS Gas Mask
(texnum==7000070)||// SAS Water Canteen
(texnum==28100486)||// SAS Balaclava
(texnum==62400752)||// SAS Clan BDU
(texnum==27900456)||// SAS Body Armor
(texnum==45700654)||// SAS Tactical Vest
(texnum==39800532)||// SAS Tactical Vest 2
(texnum==9200100)||// SAS Holster
(texnum==4800040)||// SAS Magazine Pouch
(texnum==4000044)||// SAS Pouch
(texnum==21000280)||// SAS Combat Liner Jacket
(texnum==15800218)||// SAS Winter Gloves
(texnum==6500110) ||// KSF Boonie Hat
(texnum==8500137) ||// KSF Clan T-Shirt 1
(texnum==16200246) ||// KSF Clan T-Shirt 2
(texnum==12900208)||// KSF Helmet
(texnum==29600448)||// KSF Gas Mask
(texnum==30300460)||// KSF Gas Mask 2
(texnum==31100398)||// KSF Sunglasses
(texnum==84700776)||// KSF Clan BDU
(texnum==600004)||// KSF Clan BDU Logo
(texnum==36500606)||// KSF Body Armor
(texnum==63100646)||// KSF Tactical Vest
(texnum==19800163)||// KSF Rolled Up Sleeves
(texnum==7000066)||// KSF Holster
(texnum==20100240)||// KSF Winter Parka Pockets/Hood
(texnum==20800278)||// KSF Combat Liner Jacket
(texnum==44500592)||// KSF Combat Parka Vest
(texnum==10400190)||// SRG Beret
(texnum==9000146)||// SRG Clan T-Shirt 1
(texnum==39400640)||// SRG Clan T-Shirt 2
(texnum==23800294)||// SRG Deer Head
(texnum==11600180)||// SRG NIJ IIIA Helmet
(texnum==17100278)||// SRG Red Bandana
(texnum==14600198)||// SRG Battle Cap
(texnum==18200266)||// SRG Helmet
(texnum==19100106)||// SRG Gas Mask
(texnum==54300350)||// SRG Sunglasses
(texnum==30800380)||// SRG Mid Class Sunglasses
(texnum==79300995)||// SRG Clan BDU 1
(texnum==13300138)||// SRG Clan BDU 2
(texnum==300001)||// SRG Clan BDU 3
(texnum==1200012)||// SRG Clan BDU Logo
(texnum==10900110)||// SRG Bulletproof Vest
(texnum==6200064)||// SRG Holster
(texnum==22700250)||// SRG Pouch
(texnum==56600611)||// SRG Combat Helmet
(texnum==5800084)||// SRG Winter Earflaps
(texnum==18700210)||// SRG Trooper Hat
(texnum==23700288)||// SRG Winter Parka Pockets/Hood
(texnum==38700602)||// SRG Combat Liner Jacket
(ForceReconAddons)||
(MulanAddons)||

(texnum==47700604))// SRG Combat Parka Vest

{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}

//----------------------
if(m_Stride==40 && texnum== 21300174)

{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}


if(NumVertices == 158 && PrimitiveCount == 131)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}

if (NumVertices == 171 && PrimitiveCount == 143)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}

if(m_Stride==40 &&//face,mask etc...
(texnum==36700612) ||
(texnum==9600172 ) ||
(texnum==14200236) ||
(texnum==37800552) ||
(texnum==28100486) ||
(texnum==35500568) ||
(texnum==2200024 ) ||
(texnum==16200243) ||
(texnum==31900466) ||
(texnum==19300342) ||
(texnum==36200604) ||
(texnum==21300290) ||
(texnum==35700558) ||
(texnum==22100396) ||
(texnum==36100604) ||
(texnum==27100464) ||
(texnum==11400180) ||
(texnum==34900580) ||
(texnum==13200212) ||
(texnum==34700538) ||
(texnum==19500352)&&
(NumVertices == 448 && PrimitiveCount == 776))


{
pDevice->SetRenderState(D3DRS_FOGENABLE,false);
}
//----------------
if (NumVertices == 213 && PrimitiveCount == 174) // M67 Grenade =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
if (NumVertices == 158 && PrimitiveCount == 131) // Flashbang =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
if (NumVertices == 171 && PrimitiveCount == 143) // Smoke Grenade =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
if (NumVertices == 271 && PrimitiveCount == 257) // VX Grenade =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}
if (NumVertices == 338 && PrimitiveCount == 339) // RGD-5 Grenade =============== //
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
}}

//------------------- Naked Start------------------------------------------
{
if(xqz)
{
texnum = (NumVertices*100000)+PrimitiveCount;
if(m_Stride==40 &&
(texnum==34900580)|| // Delta Force Head
(texnum==36100604)|| // Spetsnaz Head
(texnum==38000658)|| // Spetsnaz Legs
(texnum==18300268)|| // Spetsnaz Body
(texnum==36200604)|| // GIGN Head
(texnum==21200306)|| // GIGN Body
(texnum==35500568)|| // GSG9 Head
(texnum==2200024)|| // GSG9 Bangs
(texnum==8800105)|| // GSG9 Feet
(texnum==36900650)|| // GSG9 Legs
(texnum==19600314)|| // GSG9 Body
(texnum==36700612)|| // SAS Head
(texnum==8500105)|| // SAS Feet
(texnum==37000650)|| // SAS Legs
(texnum==18000274)|| // SAS Body
(texnum==35300556)|| // KSF Head
(texnum==7500121)|| // KSF Arms
(texnum==9200115)|| // KSF Feet
(texnum==12400168)|| // KSF Hands
(texnum==30100522)|| // KSF Legs
(texnum==18700288)|| // KSF Body
(texnum==40900594)|| // ARTC Head
(texnum==11700190)|| // ARTC Arms
(texnum==9100118)|| // ARTC Feet
(texnum==12500170)|| // ARTC Hands
(texnum==37000634)|| // ARTC Legs
(texnum==41700516)|| // ARTC Body
(texnum==19400260)|| // ROKMC Body
(texnum==37900592)|| // ROKMC Head
(texnum==36500642)|| // ROKMC Legs
(texnum==44800776)|| // SRG Head
(texnum==15900200)|| // SRG Left Arm
(texnum==10500168)|| // SRG Right Arm
(texnum==80401016)|| // SRG Body
(texnum==10000121)|| // SRG Feet
(texnum==13200180)|| // SRG Hands
(ForceRecon)|| // ForceRecon
(Mulan)||
(texnum==33800534)) // SRG Leg
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 213 && PrimitiveCount == 174) // M67 Grenade =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 158 && PrimitiveCount == 131) // Flashbang =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 171 && PrimitiveCount == 143) // Smoke Grenade =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 271 && PrimitiveCount == 257) // VX Grenade =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
if (NumVertices == 338 && PrimitiveCount == 339) // RGD-5 Grenade =============== //
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}

if (m_Stride==40 && // Equipment =============== //
(texnum==13200212)|| // Delta Force Helmet
(texnum==13200212)|| // Delta Force Helmet 2
(texnum==34700538)|| // Delta Force Gas Mask
(texnum==19500352)|| // Delta Force Balaclava
(texnum==84900778)|| // Delta Force Clan BDU
(texnum==27500442)|| // Delta Force Body Armor
(texnum==42800576)|| // Delta Force Body Armor 2
(texnum==52100658)|| // Delta Force Tactical Vest
(texnum==12200196)|| // Spetsnaz Helmet
(texnum==27100464)|| // Spetsnaz Gas Mask
(texnum==33600552)|| // Spetsnaz Body Armor
(texnum==44100646)|| // Spetsnaz Tactical Vest
(texnum==17800292)|| // GIGN Red Bandana
(texnum==21300290)|| // GIGN Helmet
(texnum==2800036)|| // GIGN Helmet Lens
(texnum==35700558)|| // GIGN Gas Mask
(texnum==22100396)|| // GIGN Balaclava
(texnum==29700492)|| // GIGN Body Armor
(texnum==11200188)|| // ROKMC Beret
(texnum==12000194)|| // ROKMC Helmet
(texnum==29800450)|| // ROKMC Gas Mask
(texnum==27100394)|| // ROKMC Body Armor
(texnum==28700374)|| // ROKMC X Harness
(texnum==34700470)|| // ROKMC X Harness
(texnum==5100056)|| // ROKMC Pouch
(texnum==9900163)|| // ROKMC Left Arm
(texnum==18300163)|| // ROKMC Right Arm
(texnum==16400266)|| // GSG9 Red Bandana
(texnum==16200243)|| // GSG9 Helmet
(texnum==31900466)|| // GSG9 Gas Mask
(texnum==19300342)|| // GSG9 Balaclava
(texnum==83600752)|| // GSG9 Clan BDU
(texnum==33400477)|| // GSG9 Body Armor
(texnum==10500163)|| // GSG9 Rolled Up Sleeves
(texnum==38100666)|| // GSG9 Tactical Knee Pads
(texnum==9600172)|| // SAS Boonie Hat
(texnum==14200236)|| // SAS Helmet
(texnum==37800552)|| // SAS Gas Mask
(texnum==28100486)|| // SAS Balaclava
(texnum==62400752)|| // SAS Clan BDU
(texnum==27900456)|| // SAS Body Armor
(texnum==45700654)|| // SAS Tactical Vest
(texnum==39800532)|| // SAS Tactical Vest 2
(texnum==9200100)|| // SAS Holster
(texnum==4800040)|| // SAS Magazine Pouch
(texnum==4000044)|| // SAS Pouch
(texnum==6500110) || // KSF Boonie Hat
(texnum==12900208)|| // KSF Helmet
(texnum==29600448)|| // KSF Gas Mask
(texnum==31100398)|| // KSF Sunglasses
(texnum==84700776)|| // KSF Clan BDU
(texnum==600004)|| // KSF Clan BDU Logo
(texnum==36500606)|| // KSF Body Armor
(texnum==63100646)|| // KSF Tactical Vest
(texnum==19800163)|| // KSF Rolled Up Sleeves
(texnum==7000066)|| // KSF Holster
(texnum==10400190)|| // SRG Beret
(texnum==23800294)|| // SRG Deer Head
(texnum==11600180)|| // SRG NIJ IIIA Helmet
(texnum==17100278)|| // SRG Red Bandana
(texnum==14600198)|| // SRG Battle Cap
(texnum==18200266)|| // SRG Helmet
(texnum==19100106)|| // SRG Gas Mask
(texnum==54300350)|| // SRG Sunglasses
(texnum==30800380)|| // SRG Mid Class Sunglasses
(texnum==79300995)|| // SRG Clan BDU 1
(texnum==13300138)|| // SRG Clan BDU 2
(texnum==300001)|| // SRG Clan BDU 3
(texnum==1200012)|| // SRG Clan BDU Logo
(texnum==10900110)|| // SRG Bulletproof Vest
(texnum==6200064)|| // SRG Holster
(ForceReconAddons)||
(MulanAddons)||
(texnum==22700250)) // SRG Pouch
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}}

}}
return pDrawIndexedPrimitive(pDevice, Type, BaseIndex, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}



bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
if(*szMask=='x' && *pData!=*bMask)
return false;
return (*szMask) == NULL;
}

DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
for(DWORD i=0; i
Search in: D3D  Topic: Special Force D3D9 (Wallhack, XQZ, Crosshair)   Replies: 0  Views: 7100

Private Server CrossFire - Wed Feb 11, 2015 9:11 pm

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DL LINKhttps://mega.co.nz/#!5Fx1xDaZ!xEE1rB-Ms7dtXvDM10Srsd7NgN4wgSNRyn5h4b1BZlc
.


[FIX] Net Framework 3.5 and 4


You click on the launcher and press Play, it keeps loading... but nothing happens and you get a black screen.
This problem can happens when you have a windows 8 computer.

Follow these 3 simple steps to fix it.

Step {#}1{/#}: Update your Drivers!
1. Update Net Framework 3.5
2. Update Net Framework 4.0
3. Update DirectX 9.0
4. Update launcher

Step {#}2{/#}: Change the launcher settings!
5. Put it on windows 7 and run it as administrator.
Topics tagged under 2 on CYBERMIX | FORUM - Page 2 Image

Step {#}3{/#}: Antivirus!
6. Disable the antivirus and the firewall on your computer(optional).

Congratulations you fixed the problem!
Have a nice day and enjoy the game Topics tagged under 2 on CYBERMIX | FORUM - Page 2 Image
Search in: Crossfire Hacks Download  Topic: Private Server CrossFire   Replies: 0  Views: 801

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